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Virtual Reality & Spatial Apps

Build immersive VR experiences and hand-tracking apps

Intermediate €25–100 Indoor Intensive pace

Develop spatial applications and immersive virtual worlds for Quest and WebXR headsets using Unity or Three.js.

Your first week

A simple day-by-day plan to get you started smoothly β€” no experience needed.

0 of 7 activities complete Start with Day 1 whenever you are ready.
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WebXR fundamentals in A-Frame / Three.js
⏱️ ~30 min
πŸ’‘ Test directly in browser with WebXR emulator.
Unity XR Interaction Toolkit setup
⏱️ ~35 min
πŸ’‘ Enable OpenXR plugin for universal headset support.
Hand tracking & object grabbing physics
⏱️ ~40 min
πŸ’‘ Direct interactor for touch, ray interactor for distance.
Spatial 3D audio and acoustics
⏱️ ~30 min
πŸ’‘ Binaural sound dramatically boosts immersion.
Sideloading your first VR environment build
⏱️ ~40 min
πŸ’‘ Target 72+ FPS to prevent simulator sickness.
Set up your space
Learn one foundation
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